WIT2019: The 6th World Innovative Technology Challenge 2019

Competition Categories

  • Innovative Technology Challenge (max 4 players per team)
    Each team will build a technological solution (robot, UAV, smart house etc.) that demonstrates innovative design and application for a problem related to one of the 17 UN sustainable development goals.
    Teams must bring their prototypes unassembled to the challenge and will be given 3 hours to re-assemble and finalise a demonstration for the judges. Judges will then review each team’s demonstration of their solution one-by-one.
    The challenge will be judged based on the level of innovation, use of technology and how well the solution meets the needs of the problem. The presentation may involve software and/or hardware components.
  • Software Programming Challenge has two sub-categories:
    • Problem Solving (max 3 players per team).
      Each team will choose and solve one of the 17 UN sustainable development goals, and present the software solution during the event. The project outcome will be presented at the venue, using powerpoint slides.
    • Programming Skill Test (individual test at the venue).
      This is a quiz-like coding test at the venue. Students can use any programming languages (Javascript, pseudo codes, GUI, etc.)
  • Robot Race Challenges (max 2 players per team)
    • Line Tracing.
      Line Tracing robot competition is to build an autonomous robot in order to achieve the maximum speed on the given track to reach the destination in minimum time. The robot must follow the black line in the map, which will be released in the morning of the competition day. The maximum size of a line tracing robot is 25cm x 25cm. Students have to bring disassembled robots and assemble it at the venue before the game begins.
    • Obstacle Avoidance Driving.
      Students make and program a robot that avoids collision with obstacles in a small 2m x 2m arena. The maximum size of a obstacle avoidance driving robot is 25cm x 25cm. 
    • Sumo.
      Each robot has to push the opponent out of the ring, in order to win the game. The one who stays in the ring for longer, wins. The maximum size of a sumo robot is 20cm x 20cm. The maximum weight of the robot is 1kg.

sumo_ring

 

  • Student Symposium (max 3 per team).
    Prior to the competition, each team will research and develop a technological solution that solves a problem related to one of the 17 UN sustainable development goals. During the competition, students will have to give a verbal presentation and submit a research paper for publication.  This challenge does not have to demonstrate a physical model or prototype, however, these can be incorporated into the final presentation as photos if available.
    Teams present their research through a series of slides and a talk that details their research into the problem, their problem solving process and the final results.  It is essential that teams demonstrate clear links to published research, critique the research and integrate it into their proposed idea or solution.

FAQ

  • How to register the competition?
  • Age Groups?
    • Junior group (13yrs or younger)
    • Senior group (14yrs or older)
  • How many categories can I participate in?
    • up to 3 categories.
  • What is the difference between ‘Problem Solving‘ and ‘Student Symposium‘?
    • Students will present technical (programmed) solutions for ‘Problem Solving’, whereas ‘Symposium’ will be about scientific research outcomes.
    • Both will be presented in a lecture theatre.
  • What is the difference between ‘Problem Solving‘ and ‘Programming Skills Test‘ (or coding)?
    • Problem Solving: a group of 1-3 students will choose and work on one of the ’17 sustainable development goals’ before coming to WIT. The assessment criteria are available in the description page.
    • Programming Skills Test‘ (or coding): a ‘quiz-like’ coding test at the venue. This is an individual test and students can use any programming languages. Example questions are available in the description page.
  • What are the assessment criteria?
    • Innovative Technology Challenge: Creativity of the Concept (30%), Significance of the Technology (30%), Completeness (20%), and Presentation (20%)
    • Problem Solving Challenge: Problem Description (10%), Problem Solving Process (30%), Solution (40%), Presentation (20%)
    • Symposium: Research Issues Description (10%), Literature Study (30%), Experiment and Analysis (40%), Presentation (20%)
    • Coding: score-based
    • Line Tracing: speed-based
    • Sumo: knock-out

Event Chairs and national leaders

Peichen Sun , National Kaohsiung Normal University, Taiwan (Organising Chair)
Handson Lee, Chinese Robot Olympic Association, China (Sumo)
Josephine Legaspi
, Pinoyrobotgames, Philippines (Innovative Technology)
Debbie Suh, Ewha University, Korea (Symposium)
Cailen Robertson, Griffith University, Australia (Obstacle Avoidance)
Ryoma Ohira, Griffith University, Australia (Coding)
Santoso Gondowidjojo, Robot Olympiad Committee, Indonesia (Publicity)

 

 

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